8 Categories
[compiler-design]1 [computer-architecture]1 [hardware-architecture]2 [machine-learning]1 [murmur]2 [software-architecture]1 [software-tooling]3 [systems-programming]5
compiler-design
What "Memory Compiler" Actually Means: From Bitcells to GDS Tiling -
computer-architecture
Stratum: Architecting a Configurable Cache Simulator with C++ and Racket -
hardware-architecture
From Pixels to Tensors, Part 2: The 3D Graphics Pipeline -
From Pixels to Tensors, Part 1: 2D Rendering Baselines -
machine-learning
From Pixels to Tensors, Part 3: Symbolic AI -
murmur
Machine Learning is Just Data Flowing Through Operators -
Plane Spotting, Non-Euclidean Geometry, and Cultural Runtimes -
software-architecture
Wishful Thinking from SICP, Practically -
software-tooling
TIL: Reading Gmail in Emacs with mu4e on macOS -
Introducing Coogle: Bringing Haskell's Hoogle to C++ -
systems-programming
Emacs Internal #04: Interval Trees — Balancing by Text Length, Not Node Count -
Emacs Internal #03: Tagged Union, Tagged Pointer, and Poor Man's Inheritance -
Emacs Internal #02: Data First — Deconstructing Lisp_Object in C -
Emacs Internal #01: is a Lisp Runtime in C, Not an Editor -
Back to Basics: From C char to string_view (Notes from building Coogle) -