compiler-design

What "Memory Compiler" Actually Means: From Bitcells to GDS Tiling -

computer-architecture

Stratum: Architecting a Configurable Cache Simulator with C++ and Racket -

hardware-architecture

From Pixels to Tensors, Part 2: The 3D Graphics Pipeline -

From Pixels to Tensors, Part 1: 2D Rendering Baselines -

machine-learning

From Pixels to Tensors, Part 3: Symbolic AI -

murmur

Machine Learning is Just Data Flowing Through Operators -

Plane Spotting, Non-Euclidean Geometry, and Cultural Runtimes -

software-architecture

Wishful Thinking from SICP, Practically -

software-tooling

Migrating a Zola blog from Markdown to Org-mode — with a lint/export/check pipeline to keep them in sync -

TIL: Reading Gmail in Emacs with mu4e on macOS -

Introducing Coogle: Bringing Haskell's Hoogle to C++ -

systems-programming

Emacs Internal #04: Interval Trees — Balancing by Text Length, Not Node Count -

Emacs Internal #03: Tagged Union, Tagged Pointer, and Poor Man's Inheritance -

Emacs Internal #02: Data First — Deconstructing Lisp_Object in C -

Emacs Internal #01: is a Lisp Runtime in C, Not an Editor -

Back to Basics: From C char to string_view (Notes from building Coogle) -